Handbook of Geometric Computing
Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner.
This handbook is highly recommended for postgraduate students and researchers working on applications such as automated learning; geometric and fuzzy reasoning; human-like artificial vision; tele-operation; space maneuvering; haptics; rescue robots; man-machine interfaces; tele-immersion; computer- and robotics-aided neurosurgery or orthopedics; the assembly and design of humanoids; and systems for metalevel reasoning.
Consulting textbook for graduate courses and for researchers seeking powerful geometric methodsGreat use for specialists working in a particular field or for those who are interested in procedures for dealing with concurrent techniques of different fields like in the design of perception action systemsEmphasizes the modern ways and formalisms for the representation and processing of geometric entities and the numerical solutions of equations involving geometric constraints often derived from the problem contextThe knowledge of all application domains is not required, only very basic notions on geometryThe mathematical background will be presented at the beginning of each chapter