Mathematical Progress in Expressive Image Synthesis I
This book presents revised versions of the best papers selected from the symposium “Mathematical Progress in Expressive Image Synthesis” (MEIS2013) held in Fukuoka, Japan, in 2013. The topics cover various areas of computer graphics (CG), such as surface deformation/editing, character animation, visual simulation of fluids, texture and sound synthesis and photorealistic rendering. From a mathematical point of view, the book also presents papers addressing discrete differential geometry, Lie theory, computational fluid dynamics, function interpolation and learning theory. This book showcases the latest joint efforts between mathematicians, CG researchers and practitioners exploring important issues in graphics and visual perception.
The book provides a valuable resource for all computer graphics researchers seeking open problem areas, especially those now entering the field who have not yet selected a research direction.
The first book to describe the challenges faced by mathematicians and graphics researchers concerning various problems in computer graphics and visual perceptionCollects the latest contributions by the world’s leading graphics researchers and mathematicians on these open problemsProvides a valuable resource on and guide to the latest research in this areaWill be particularly valuable for graduate students and new researchers seeking an introduction to the current research frontier