User-centric Social Multimedia Computing
This book presents the first paradigm of social multimedia computing completely from the user perspective. Different from traditional multimedia and web multimedia computing which are content-centric, social multimedia computing rises under the participatory Web2.0 and is essentially user-centric. The goal of this book is to emphasize the user factor in facilitating effective solutions towards both multimedia content analysis, user modeling and customized user services. Advanced topics like cross-network social multimedia computing are also introduced as extensions and potential directions along this research line.
Nominated by University of Chinese Academy of Sciences as an outstanding PhD thesisDifferentiate social multimedia computing from traditional and web multimedia computingPresents the first user-centric research paradigm for social multimedia computing: “From user, On user, and For user”Broaden your understanding by introducing advanced topics of cross-network social multimedia computingProvides guidelines to those who are interested in defining high-risk-high-return social multimedia problems