Handbook of Contemporary Design for Game & Play
This is the first extensive handbook on digital games and play. It covers state of the art practice and theory on gaming from different perspectives: Design, Technology, Development, Business, (Crowd) Funding, Cultural aspects (a.o.).
Games as instruments for (social) innovation Learn about future developments and business opportunities Contributions from professionals in the field, both academic as well as experts from Design & Development Special chapters on design, technology, business, social aspects